Lots of Changes and Balancing!

The changes made today are a result of a lot of play testing. You think you got a pretty good idea of how to balance these things when you’re first writing the rules, but throw enough players at it, and problems will bubble up to the surface all over the place. These changes should make the game a little more accessible to player’s characters, allowing for more freedom in some aspects of character creation, and more balanced characters all around. Considering a mild increase to ranged weapon attack damage as a future change, but that hasn’t happened yet.

Lots of balancing changes overall in today’s update. Spells in general are a little cheaper and a little beefier now. A number of abilities have been improved/adjusted as well. The HP for all listed monsters/intelligent races has been fixed. Previously they were all 10 points short. Finally, most weapon and armor prerequisites have been lowered to make them more accessible to characters.

  • All monster and intelligent races’ HP corrected (they were all previously 10 points short)
  • Reduced cost for Animator spell book.
  • Added imagination check for supernaturals crossing over Chalker’s Banish symbol.
  • Doors Chalker spell cost increased.
  • Increased Leach HP from 3 to 5.
  • Sanctuary cost reduced to 2.
  • Line Pull’s enemy attack penalty increased to -3.
  • Sand Storm now does 1d6+3 damage per turn.
  • Solid Form duration changed to imagination base instead of flat 2 turn value.
  • Stone Hammer strength requirement reduced from 10 to 8.
  • Blast of Air spell cost reduced from 3 to 1.
  • Slight damage increase to Ball of Ice (+1)
  • Clear Day cost reduced from 5 to 3.
  • Outlet Draw’s cooldown has been changed from once per day to imagination based.
  • Flame Wall now does 1d6+2 damage.
  • Frozen Step now prevents the target of the spell from getting attacks of opportunity against opponents for the duration of the spell.
  • Hula Hoop Kid cost reduced from 10 to 8.
  • Paper Fortune Teller cost reduced from 5 to 3.
  • Poker damage now included melee bonus.
  • Hard Rock cost reduced from 8 exp to 6.
  • Rock-a-bye edited to clarify wind blasts in single direction.
  • Little Piggy cost reduced by 1.
  • Shaper’s golem health values corrected. They were all 10 HP too low previously.
  • Spirit Companion health values corrected. They were all 10 HP too low previously.
  • Big Feet cost reduced from 3 exp to 2.
  • Butt Ugly cost reduced from 3 exp to 2.
  • Poo Brains cost reduced from 3 exp to 2.
  • Rubber and Glue cost reduced from 5 exp to 4.
  • Blood Run now costs 1 HP per 1 extra space moved, rather than 2 HP.
  • Expulsion now does 2d6+3 damage instead of just 2d6.
  • Speed now costs the caster 5 HP per turn instead of 7.
  • Speed spell in Carver spell book is now called Bloody Speed.
  • Sunburst text clarified to indicate that caster is not affected by light’s blinding effect.
  • Shadow Sword now includes melee damage bonus.
  • Burst of Speed ability changed. It now works immediately for one movement action, and costs 2 exp to purchase instead of 3.
  • Careful Blow and Aim text changed to indicate it is an immediate effect.
  • Back Stab now costs 4 exp instead of 5.
  • Hit the Hand now costs 2 exp instead of 3.
  • Clarification to Jaunty Whistle’s description text.
  • Knock Down now does 1d6 damage.
  • Magic Shot no longer needs to reduce the first target’s HP to 0 in order the bounce to a second target.
  • Piercing Blow now works as part of an attack action.
  • Long Shot now works as part of an attack action.
  • Ready now does an additional 1d6 damage.
  • Many weapons’ attribute requirements reduced, making them accessible to more characters.
  • Most armor attribute requirements reduced, making them accessible to more characters.

The Young and the Brave [beta v0.797][linked][ToC]

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